Language(s): C++, GLSL
Technology: OpenSceneGraph, OpenGL
This demo program combines typical pathfinding algorithms (A*, Memory limited A*, and Local Beam Search) with a spherical 3D world. Built upon the OpenSceneGraph framework, it is cross platform and specifically configured to work with Visual Studio 2010 and Xcode 4.
- Custom shaders to integrate Light Space Perspective Shadowing with multiple lights.
- Custom assets developed through a variety of tools such as fracPlanet, Blender, and Adobe Photoshop.
- An intuitive user interface viewing and selecting 3D paths. - Multi-threaded pathfinding keeps the graphics from slowing down.
OSX and Windows source code available on GitHub.